LUCAS 

CIARLANTE

AUDIO  DESIGNER

PROFILE

A LITTLE ABOUT ME...

I'm an audio guy, but it's not just about the audio. You need it to be more than an asset. It needs to breathe, change, and work to fit in like a thousand puzzle pieces. To do this we create of frangments of audio stems, different variants that tie in the bring that unique theme to life. Interactive Audio. Sound Design. Audio Arrrangements. That is what I do, and I want to help you.

Download Resume

WHAT CAN I DO?

Audio Restoration

Even a bad recording has a decent chance of being salvaged into something great. Most audio can be cleaned up into nicer quality and become usable again.

Audio Composer

Interactive Audio is composed of several audio stems and used to adapt to situations in many applications, specifically games and interactive media.

Audio Designer

Be it by vocal recording and/or alterations, or creating decadent sounds, I live to help create your world's ambience, menus and exciting dialogue for unique characters.

RESUME

EDUCATION

Mercy College / June 2004 - May 2008

• Bachelor’s of Science Degree, under Music Industry and Technology Program, 3.1 GPA • Undergraduate Coursework: Advanced Computer Application & MIDI, Electronic Music Synthesis, Digital Audio Systems, Theory and Music, Audio Production, Music Business, Recording Studio Production Techniques, Recording Studio Workshop, Sound Reinforcement, Web Design

Boston, MA / Online Web Course / June 2008 & 2009

• Completion of Music for Videogames Seminar, demonstrating the ability to work with live recordings and implementation of interactive audio programmed in a format suitable for gameplay. • Completed Berkleemusic.com “Music For Videogames” Online Course.

Online Web Course / April 2012 - June 2012

• Completed “Composing Music for Videogames” Course, includes creating interactive audio that can be programmed in game design middleware programs such as WWISE and FMOD Designer/Studio.

Online Web Course / September 2013 - October 2013

• Completed “Unity3D Demo Reel” Course, which includes finding and exploring the different ways to program and implement audio in Unity.

EXPERIENCE

Sound Design for Documentary Animations

“ A Life with Asperger’s (2013)" Created, Arranged and Imported Sound Foley into animation project. "Suffering is the Easy Part (2015)" Created, Arranged and Imported Sound Foley into animation project. "The Complete Circle - short film (2016)" Created, Arranged and Imported Sound Foley into animation project. "Single Asian Female Online - short comedy (2016)" Created, Arranged and Imported Sound Foley into animation project.

Radio Game Theatre

• Recreating videogame themes in the form of old time radio sketches, includes a large amount of recording voice work and use of Sound Foley creation and arrangement, as well as music composition. http://radiogame.podbean.com/

Game Audio Design

• Creating audio work for project group “Lost Muffins”. (http://lostmuffinsgames.com/) (Audio work located on Portfolio Page)

PORTFOLIO

PORTFOLIO

In this crossfading example, you move the slider in order hear the song change. This song is used as an example of when a player in a Shoot'Em Up gets all powerups.

CONTACT

CONTACT DETAILS

  • 📱

    Email

    dowhat85@comcast.net

  • 📱

    Phone

    1-609-417-7909